Michael B. Armstrong, M.S.

Bo_profile

I am a doctoral candidate at Old Dominion University (ODU) in the industrial/organizational psychology program. I graduated from ODU with my M.S. in industrial/organizational psychology in 2015. I obtained my B.A. in psychology with a certificate in leadership studies from Western Kentucky University (WKU) in 2013. My general research interests include utilizing technology to improve workplace learning, employee assessment, and work motivation.  Currently, I’m working on my dissertation research, which revolves around using text analytics to automatically screen job applicants. Other research projects of mine include a study on game-based assessments of cognitive ability, a study on virtual reality and stress, and a meta-analysis on the effectiveness of leaderboards as gamification. In 2016, I interned as an Applied Social Scientist with the U.S. Department of Defense. Currently, I am an instructor for Psychology 303 – Industrial/Organizational Psychology.

Publications

Armstrong, M. B. & Landers, R. N. (2017). An evaluation of gamified training. Using narrative to improve reactions and learning. Simulation & Gaming, 48(4), 513-538. doi:10.1177/1046878117703749

Landers, R. N. & Armstrong, M. B. (2017). Enhancing instructional outcomes with gamification: An empirical test of the technology-enhanced training effectiveness model. Computers in Human Behavior, 71, 499-507. doi:10.1016/j.chb.2015.07.031

Thornton, J., Poeppelman, T., Sinar, E., Armstrong, M., & Blacksmith, N. (2017). How do our conference sessions track with SIOP’s top workplace trends? The Industrial-Organizational Psychologist, 54(3). SIOP.

Landers, R. N., Armstrong, M. B., & Collmus, A. B. (2017). How to use game elements to enhance learning: Applications of the theory of gamified learning. In M. E. Ma & A. Oikonomou (Eds.), Serious Games and Edutainment Applications (Vol. 2, pp. 457-483). Surrvey, UK: Springer. doi:10.1007/978-3-319-51645-5_21

Armstrong, M. B., Ferrell, J. Z., Collmus, A. B., & Landers, R. N. (2016).  Correcting misconceptions about gamification of assessment: More than SJTs and Badges. Industrial and Organizational Psychology: Perspectives on Science and Practice, 9(3), 671-677.

Collmus, A. B., Armstrong, M. B., & Landers, R. N. (2016). Game-thinking within social media to recruit and select job candidates. In R. N. Landers & G. B. Schmidt (Eds.), Social Media in Employee Selection and Recruitment (pp. 103-124). Cham, Switzerland: Springer International.

Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2015). Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management. In D. Davis & H. Gangadharbatla (Eds.), Emerging Research and Trends in Gamification (pp. 140-165). Hershey, PA: IGI Global.

Landers, R. N., Bauer, K. N., Callan, R. C., & Armstrong, M. B. (2015). Psychological theory and the gamification of learning. In T. Reiners & L. Wood (Eds.), Gamification in Education and Business, (pp. 165-186). Cham, Switzerland: Springer.

Armstrong, M. B. & Grieve, F. G. (2015). Big five personality traits of collegiate social fraternities and sororities. Oracle: The Research Journal of the Association of Fraternity/Sorority Advisors, 10(1), 68-81.

Presentations

Armstrong, M. B. (Chair), Sanchez, D. R. (Co-Chair), Bauer, K. N. (Co-Chair), & Kraiger, K. (Discussant). Gaming and Gamification IGNITE: Current Trends in Research and Application. Symposium presented at the 32nd Annual Conference of the Society for Industrial and Organizational Psychology, Orlando, FL.

Armstrong, M. B., Collmus, A. B., & Landers, R. N. (2017, April). Investigating the Effects of Leaderboards on Performance and Learning Outcomes: A Meta-Analysis. In M. B. Armstrong (Chair), D. R. Sanchez (Co-Chair), K. N. Bauer (Co-Chair), & K. Kraiger (Discussant), Gaming and Gamification IGNITE: Current Trends in Research and Application. Symposium presented at the 32nd Annual Conference of the Society for Industrial and Organizational Psychology, Orlando, FL.

Landers, R. N., Armstrong, M. B., & Collmus, A. C. (2017, April). Empirical Validation of a General Cognitive Ability Assessment Game. In R. N. Landers (Chair), Assessment Games and Gamified Assessment. Symposium presented at the 32nd Annual Conference of the Society for Industrial and Organizational Psychology, Orlando, FL.

Armstrong, M. B. & Landers, R. N. (2016, April). Using gamification to improve training reactions and learning. Poster presented at the 31st Annual Conference of the Society for Industrial and Organizational Psychology, Anaheim, CA.

Armstrong, M. B. & Landers, R. N. (2015, April). Game-thinking in assessment: Applications of gamification and serious games. Symposium chaired at the 30th Annual Conference of the Society for Industrial and Organizational Psychology, Philadelphia, PA.

Armstrong, M. B. & Landers, R. N. (2015, April). Enhancing training outcomes with gamification. Poster presented at the 30th Annual Conference of the Society for Industrial and Organizational Psychology, Philadelphia, PA. doi: 10.13140/RG.2.1.3326.6089

Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2015, April). Game-thinking in human resource management. Poster presented at the 30th Annual Conference of the Society for Industrial and Organizational Psychology, Philadelphia, PA. doi: 10.13140/RG.2.1.1512.0800

Callan, R. C., Bauer, K. N., Armstrong, M. B. & Landers, R. N. (2014, May). Gamification in psychology: A review of theory and potential pitfalls. Poster presented at the 29th Annual Conference of the Society for Industrial and Organizational Psychology, Honolulu, HI. doi:10.13140/2.1.3536.1928

Armstrong, M. B. & Landers, R. N. (2014, March). Reactions to gamified training. Poster presented at the Old Dominion University 4th Annual Graduate Research Achievement Day, Norfolk, VA.doi:10.13140/2.1.2264.3848

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