Michael B. Armstrong, M.S.

Bo_profile

I am a fourth year doctoral student at Old Dominion University (ODU) in the industrial/organizational psychology program. I graduated from ODU with my M.S. in industrial/organizational psychology in 2015. I obtained my B.A. in psychology with a certificate in leadership studies from Western Kentucky University (WKU) in 2013. My general research interests include utilizing Internet-enabled technology to improve workplace learning, assessment, and motivation. I have a specific interest in the application of game-thinking, that is, gamification and serious games, to the workplace in order to improve workplace outcomes.  My current research projects include a study on game-based assessments of cognitive ability, a study on virtual reality and stress, and a meta-analysis on the effectiveness of leaderboards as gamification. In the summer of 2016, I interned as an Applied Social Scientist with the U.S. Department of Defense. Currently, I am an instructor for Psychology 303 – Industrial/Organizational Psychology.

Publications

Armstrong, M. B., Ferrell, J. Z., Collmus, A. B., & Landers, R. N. (2016).  Correcting misconceptions about gamification of assessment: More than SJTs and Badges. Industrial and Organizational Psychology: Perspectives on Science and Practice, 9(3), 671-677.

Landers, R. N., Armstrong, M. B., & Collmus, A. B. (in press). How to use game elements to enhance learning: Applications of the theory of gamified learning. In M. E. Ma & A. Oikonomou (Eds.), Serious Games and Edutainment Applications (Vol. 2). Springer.

Collmus, A. B., Armstrong, M. B., & Landers, R. N. (2016). Game-thinking within social media to recruit and select job candidates. In R. N. Landers & G. B. Schmidt (Eds.), Using Social Media in Selection: Theory, Practice and Future Research. Springer.

Landers, R. N. & Armstrong, M. B. (in press). Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model. Computers in Human Behaviordoi:10.1016/j.chb.2015.07.031

Armstrong, M. B. & Grieve, F. G. (2015). Big five personality traits of collegiate social fraternities and sororities. Oracle: The Research Journal of the Association of Fraternity/Sorority Advisors, 10(1), 68-81.

Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2015). Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management. In D. Davis & H. Gangadharbatla (Eds.), Emerging Research and Trends in Gamification (pp. 140-165). Hershey, PA: IGI Global.

Landers, R. N., Bauer, K. N., Callan, R. C., & Armstrong, M. B. (2015). Psychological theory and the gamification of learning. In T. Reiners & L. Wood (Eds.), Gamification in Education and Business, (pp. 165-186). Cham, Switzerland: Springer.

Presentations

Armstrong, M. B. & Landers, R. N. (2016, April). Using gamification to improve training reactions and learning. Poster presented at the 31st Annual Conference of the Society for Industrial and Organizational Psychology, Anaheim, CA.

Armstrong, M. B. & Landers, R. N. (2015, April). Game-thinking in assessment: Applications of gamification and serious games. Symposium chaired at the 30th Annual Conference of the Society for Industrial and Organizational Psychology, Philadelphia, PA.

Armstrong, M. B. & Landers, R. N. (2015, April). Enhancing training outcomes with gamification. Poster presented at the 30th Annual Conference of the Society for Industrial and Organizational Psychology, Philadelphia, PA. doi: 10.13140/RG.2.1.3326.6089

Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2015, April). Game-thinking in human resource management. Poster presented at the 30th Annual Conference of the Society for Industrial and Organizational Psychology, Philadelphia, PA. doi: 10.13140/RG.2.1.1512.0800

Callan, R. C., Bauer, K. N., Armstrong, M. B. & Landers, R. N. (2014, May). Gamification in psychology: A review of theory and potential pitfalls. Poster presented at the 29th Annual Conference of the Society for Industrial and Organizational Psychology, Honolulu, HI. doi:10.13140/2.1.3536.1928

Armstrong, M. B. & Landers, R. N. (2014, March). Reactions to gamified training. Poster presented at the Old Dominion University 4th Annual Graduate Research Achievement Day, Norfolk, VA.doi:10.13140/2.1.2264.3848

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